I wrote it, you made it: Montris
Sometimes I post ideas that would blow me away if they could actually be made real (I’m still waiting for someone to build an Ant Desk). But occasionally I do hear from people who have taken one of my more practical ideas and actually turned it into reality. I keep meaning to write about them, so I’m starting with this one: Montris.
About a year ago, I came up with an idea for a game I described as Tetris, one brick at a time. I called it “Montris.”
I was eventually contacted by a reader named Chris Kastorff who decided to make a working Montris game. We discussed various factors that would affect game playability: The number of colors, the width of the playing field, etc. He wrote a proof-of-concept game that allows users to adjust all of those factors. (Note: In his conceptual implementation, bricks do not fall on their own. You must press the down arrow to progress the game).
More recently, I heard from a reader who has actually taken the concept and fleshed it out completely into a functional game! He calls it Sirtet. You can find it along with other games on his website.
I like that he penalizes players for making pieces of more than 4 squares. It adds another level of complexity to the game. Nice work!